Oct 172017

League update.


First up is the driver panel, I have removed Foggy and replaced him with Lord Rexxy, I feel Foggy is not the right type of person this league needs in a responsible position, his lack of respect for new drivers continues to cause issues, anyone that holds a position of responsibility within FUSION must be able to respect the rules and respect his fellow drivers and teammates.

Second is Blue Flags, those of us that get lapped tend to see a lot of Blue and it can be rather frustrating when your battling someone and you start to get blue flags, they are there for a reason and they must be respected at all times, when being lapped you must move off the racing line as soon as it’s safe to do so, do not slow down while on the racing line as this causes the cars lapping you to lose time and you could find yourself in hot water with the driver panel, the driver panel has been instructed to crack down on anyone ignoring blue flags and not moving off the racing line.

Lastly, due to some people ignoring the rules regarding chatter during races we are making some changes to Teamspeak, on race night each team will have its own channel, you will be required to set up a whisper to all the other channels to be used to either alert everyone of an incident, I.E across the track or you have crashed or to thank someone, if you use the whisper for anything else it will be a DSQ for you.

Anyone not sure how to setup whisper please let us know and we will help.

 Posted by at 5:31 PM

SITREP #00204

 ArmA III  Comments Off on SITREP #00204
Oct 172017

FROM: High Command
TO: Arma 3 Users
INFO: Tac-Ops Mission Pack Details, Dev-Branch Activity


As we approach the next release on our current roadmap, we’re getting ready to share a few more details on the Arma 3 Tac-Ops DLC Mission Pack. Meanwhile, our Designers are working hard on finishing all of the ‘operations’, while the recording of Tac-Ops’ supporting voice-acting is currently in progress at our Mnisek studio. At the same time, we’re also looking further into the future, with Dev-Branch[dev.arma3.com] users already being able to try out some of the platform improvements related to the upcoming Tanks DLC.

Full SITREP[dev.arma3.com]

2.4 The Return – Update 2.4.03

 Elite Dangerous  Comments Off on 2.4 The Return – Update 2.4.03
Oct 112017

Greetings commanders,

At 11AM BST (27 minutes from this posting!), we will be taking the Elite Galaxy servers offline for 30 minutes for update 2.4.03!

Below are the changes and fixes for this update.

Companion API

  • Fixed ship prices sometimes not being returned from /shipyard


  • Implemented a fix to stop factions trying to invade during an expansion when they already had a conflict pending


  • Fixed the “Switch” button on the fighter orders menu not disabling when the cockpit canopy is breached

General Fixes & Tweaks

  • Updated some translations

Holo-Me Creator

  • Removed the ability to Undo / Redo while a player is not on the top level of a tab in the Holo-Me creator to prevent a store exploit


  • Fixed an issue whereby all Barnacles in a system would appear in the Navigation Panel after scanning just one


  • Fixed the Vent button for the refinery failing to do anything with the hopper


  • Fixed Engineer invite missions not spawning in certain systems
  • Fixed some incorrect text strings that appeared in certain Assassination mission inbox messages
  • Fixed an issue where only massacre missions were spawning instead of rank missions
  • Ensured that Salvage missions contribute to the Exploration career


  • Fixed an issue that led to Thargoids flagging up as allied in certain cases


  • Fixed an issue where previewed decals could remain on the ship after exiting the livery section

Player Journal

  • Fixed an issue with control characters remaining in the ReceiveText of a journal message


  • Fixed the motion effects appearing fainter than they should be when flying through space


  • Fixed Thargoid encounter UI statistics
  • Fixed some stored ships being unavailable through shipyard

Imperial Clipper

  • Fixed an issue with the Docking Computer being unable to dock

Stability Fixes

  • Fixed a rare crash that could occur when at Resource Extraction Sites
  • Fixed a rare crash that could occur if the player disconnected while loading in to a Multi-Crew session


  • We now update a Commander’s subscribed to community goal data in the Transactions tab every ten minutes, allowing players to keep track of the results on the fly


  • Fixed the missing lens flares on plasma accelerator shots
 Posted by at 11:03 AM

F1 2017 – patch 1.9 info, including updated liveries

 F1, Formula Fusion F1  Comments Off on F1 2017 – patch 1.9 info, including updated liveries
Oct 102017

Hi all,

Our release of patch 1.9 is imminent, pending QA approval. Please see below for what to expect from our latest update:

New Features

– New Spectator UI has been added to game.

– LAN Mode has been added to PS4 and PC versions.

– New Grid editor available in custom multiplayer modes.

– Photo Mode is now available on PS4 & Xbox One.

– Sports Update – Updated car and driver liveries.

– Sports Update – Updated car performance levels.

Bug Fixes

– Fixed an issue where continuing an online championship resulted in a crash.

– Fixed an issue in multiplayer where blue flags were occurring at the start of a race once – OSQ had finished.

– Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.

– Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.

– Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.

– Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.

– Fixed an issue with a flickering skybox during dynamic weather events.

– Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.

– Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.

– Fixed an issue where a white object was clipping through the players helmet.

– Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.

– Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.

– Fixed an issue where Jeff repeated that he didn’t receive your last message.

– Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.

– Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.

– Improved AI drivers ability when defending the inside line.

– Improvements to AI pace balance between qualifying and race sessions.

– AI Difficulty is now applied correctly in multiplayer sessions.

– AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.

– Player no longer told to catch SC when leading the race and already behind the SC.

– Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.

– Increased the likelihood of SC & VSC periods occurring in online championships.

– Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.

– In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.

– Fixed an issue which could show incorrect development time in weeks on R&D parts.

– Driver number No 1 appears on car instead of 0 after winning drivers championship.

– Fixed an issue where stop-go penalties could be ignored without receiving a penalty.

– Achievement / Trophy – Up to Eleven will now unlock correctly.

– Added the 2nd DRS detection zone to Baku and updated track map video.

– Added pre-set controls for Heusinkveld pedals.

– Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.

– Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.

– Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.

– Rebalanced medium traction control performance.

– Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.

– Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.

– Various other fixes and improvements.

Find something here doesn’t work in the way it should? Let us know below!

 Posted by at 3:04 PM
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