FUSION F1 Racing League Rules

 

F1 Racing League

FUSION F1 Racing League Rules

The FUSION F1 Racing League is a group of mature racers who enjoy being competitive in the F1 Codemasters series. We enjoy practising every week and have a regular attendance to races and practice sessions each week. We pride ourselves on clean racing which is upheld in every race. Our top priority is to race for fun.

 

These rules will be amend as they need to be with the full agreement of the committee.

Entry Requirements

  • 18 years or older
  • Working microphone and Teamspeak 3 downloaded.
  • Steering Wheel to race with.
  • Legitimate copy of the F1 game that we are racing with.

 

Information

  • Gathering between 19:00 – 20:00 GMT
  • Qualifying starts at 20:00
  • Races will be over 100% with short qualifying
  • Dynamic weather is used for all races and qualifying.

 

Driving assists allowed

  • All bar those listed below.
  • Traction Control Banned.
  • Brake Assist Banned.
  • Pit Assist Banned.
  • Steering Assist Banned.
  • Auto-Gears Banned. (If we run two divisions, the second division can use automatic gears)
  • Over-ride on Driving Assist menu must be set to steering wheel apart from existing pad user’s – failure to follow this rule will result in an instant league ban, we can detect this once you join the race lobby.

 

Simulation Settings

  • Tyre Wear: On
  • Car Damage: On
  • Car Performance: Equal cars First Season, Performance second Season.
  • Collisions: Full
  • Parc Ferme Rules: On

 

Delayed Starts

  • The maximum a race can be delayed for is 1 hour.
  • If you do not show up for the delayed qualifying then you can not attend the delayed race if you were the one who called the restart.
  • Each team is allowed 1 joker per season which allows them to delay the race for an hour. Once your joker has been used you can not delay any more races.

 

Restarts

  • 1 or more drivers disconnect or experience a bug that causes a large amount of time loss between the end of qualifying and the start of the race. The race is deemed to have started when the five red lights have gone out.
  • 1 or more drivers disconnect or experience a bug that causes a large amount of time loss before the leader has completed 5 laps.
  • 3 or more drivers simultaneously disconnect or experience some kind of game bug before the leader has completed 25% of the race.
  • 5 or more drivers simultaneously disconnect or experience some kind of game bug before the leader has completed 50% of the race.
  • All drivers have disconnected and the lead driver has not completed 50% of the race.

If a restart has been called:-

  • Drivers will join a new session and there will be a rolling start. The grid positions will be determined at the point that the restart was called.
  • If the restart has been recalled after qualifying, the tyres that you set your fastest lap on during qualifying must be used.
  • If you disconnect during qualifying, your time is discounted and you will start at the back of the grid – however, you use the tyre compound you did you fastest time.
  • If drivers had previously disconnected or had a problem, they may be re-invited back to the lobby but will start at the back of the grid.
  • The restarted weather will be dynamic.
  • Just like in real F1, there is a two hour time limit which begins at the first race start. If there is a restart, the timer is paused until the second race begins.

 

Non-Restartable Race

  • If the lead driver has completed more than 50% of the race and less than 75% of the race, then half points will be awarded.
  • If the lead driver has completed more than 75% of the race then full points will be awarded.
  • The result will be taken from the last fully completed lap by the lead driver.

Qualifying Restart

  • If there is a mass disconnection 50% or more drivers disconnect before 50% of the qualify time has lapsed we will restart qualifying.
  • If more than 50% of the qualifying time has passed and we have a mass disconnection we will carry on until the end of qualifying.

Rolling Start

  • A rolling start will occur if a restart has been called.
  • A new session will be started and cars will line up on the grid in a random order. The first lap will be used (other laps if necessary) to get into the positions that were at the time of restart.

Rules of the rolling start:

  • The lead car will act as a safety car and control the pace of the pack at a speed that avoids yellow flags (100-120mph depending on the circuit).
  • Drivers are not to exceed this limit unless they are catching up to the pack or need to fit a new wing.
  • Drive of the grid promptly to avoid yellow flags and unnecessary penalties.
  • If overtaking needs to be done, do it in a safe place such as a straight or confirm with the overtaking driver that you intend to overtake into a braking zone.
  • Once in position, please confirm this on Teamspeak – the committee member will confirm if the race is starting on that lap or if another lap has to be done.

 

Car and Driver Allocation

  • Equal Cars – You as a driver are given freedom of choice, however picking order is determined based upon the finishing results of the previous season. So the winner of the previous season picks their car first and so on and so forth.
  • Performance Cars – Cars are allocated based on your performance from the previous season, cars may be re-allocated if it is clear that you are in the incorrect car.

 

Season

  • We do two full seasons per F1 version codemasters release, the first season run from September to March, we then have 2 or 3 week break before the second season starts which runs from April to September.

Driver Penalty System

  • Each week there is a thread put up that relates to the last race. If there was an incident during this race that you wish for the committee to look at, please post in this forum.

We ask that you provide:

  • Some evidence of the incident, best proof is video evidence – we ask that this video evidence is uploaded in raw footage and not edited in any way.
  • A description (in your eyes) of what happened.
  • Be polite and professional, don’t hand insults around or the claim will be dismissed.
  • If the claim has been made against you, you must submit your version of events using the same evidence as above.
  • If a penalty is handed out and you feel that this is incorrect or you don’t agree, you as a driver have the right to appeal. In doing so, this defers the penalty issues for a week. This cannot be used to gain an advantage.
  • If you are wishing to make an appeal, this must be posted in the thread before the following Wednesday at midnight.

 

Rules of Racing

 

Clean Racing

  • We ask that you race cleanly at all times, this is not bumper cars and contact should not occur between two drivers on track at any time. You should try your best to avoid this from happening, however, in saying that, incidents do occur and if you feel you are at fault, you must let that driver back through when able to. Please do not scream or shout on Teamspeak if this does not happen.
  • If you accidentally take out another car, or are responsible for causing an incident, you have to slow down and safely let the affected car(s) back in front of you on track. This rule can only be overruled by the affected driver telling you over voice chat to keep going.
  • Deliberately crashing into another car will not be tolerated and you risk being banned.

 

Overtaking

  • As the chasing car, it is your responsibility to not make contact with the car in front. Do not be too aggressive when overtaking, you don’t have to give your opponent the most ideal bit of space, but running your opponent of the road is considered aggressive and unsportsmanlike.

 

Defending

  • You as the defending car are allowed to make 1 defensive move, excessive weaving and blocking is not allowed. When making your move, stick to it going into the corner. Do not force a chasing car off of the track by leaving too little room, this is considered aggressive and unsportsmanlike. If the attacking car is alongside you going into the corner (if the attacking car’s nose is ahead), you must adjust your line accordingly to avoid contact. If you are not sure if they are there, a quick verbal confirmation on TeamSpeak is allowed.

 

Corner Cutting

  • Corner cutting is not allowed and will not be tolerated, you are expected to stay within the track boundaries with at least two tyres at all times. The white lines define the edge of the track, not by the edge of the kerbs. You can gain an advantage by corner cutting and this is not allowed. The game does administer penalties, but we have a system. If you overtake a car off of the track, you must give the position back, the game should tell you but if it doesn’t, you are expected to remain respectful of the rules.

Suspended for season 14

The system we have devised follows a tally score.

  • For each time you exceed the track limits you will gain 2 points.
  • For each Corner Cut you do you will receive 4 points.
  • For each 10 points gained you will receive a 5 second time penalty.
  • If you reach 50 points you will receive a DSQ.
  • Drivers can dispute all corner cutting penalties if they can provide video evidence.

 

Qualifying etiquette

  • In qualifying, it is your own responsibility to find free space on the track when going for a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. You as the driver are in control of whether or not you let a car past, but deliberate blocking is not allowed.

 

Race etiquette and TeamSpeak

  • All drivers must be on TeamSpeak for the duration of the race and must respond when asked to.
  • We understand that during a race an incident may occur and this may frustrate you, but we ask that you please just pick up the pieces and move on and discuss this at the end of the race.
  • Please do not excessively discuss said incident as this will distract other drivers nor continuously complain about a particular issue, if you do so you will be punished.
  • Be respectful to other members at all times.
  • Do not chat openly during qualifying or races.
  • If you need to talk to a teammate, then you need to use a whisper button.
  • The only time you should talk during qualifying or a race is if you need to transmit information that is of importance, I.E you have spun out, you are blocking the track, to inform the car in front you are on a flying lap.
  • Under no conditions are you allowed to discuss any issues before during or after a race in TeamSpeak other than to a committee member in a separate channel away from the main group.

Failure to comply with the above rules will result in one of the following.

  • 1st offence a verbal warning.
  • 2nd offence one weeks ban from TeamSpeak.
  • 3rd offence once weeks ban from TeamSpeak and 1 race ban.
  • 4th offence banned from the league for the rest of the season.

Once you have reach the 4th level the committee will then decide if you are allowed to return to the league in any future season.

 Posted by at 8:52 PM
Bear
 
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