SITREP #00213

 ArmA III  Comments Off on SITREP #00213
Mar 132018

FROM: High Command
TO: Arma 3 Users
INFO: Tanks DLC Release Date, Dev-Branch Staging, Ports Update


Following the reveal of Arma 3 Tanks DLC[] and the introduction of a large chunk of its content to Dev-Branch[] last Thursday, we’re now busy processing all of your feedback ahead of the DLC’s official release on April 11. The development team is also getting ready to deploy a public Release Candidate[] build later this week. As you can imagine, we’re rolling towards the full release at maximum speed!


Community Feedback and 3.0.3 Update

 Elite Dangerous  Comments Off on Community Feedback and 3.0.3 Update
Mar 092018

Hi everyone,

Just wanted to thank you for your continued community feedback, patience and support – the constructive reports and information we’ve received from you has been incredibly important in allowing us to fix bugs and resolve game issues. All of it is being taken into account, so please keep it coming, and thank you for keeping it as constructive as possible.

We have noticed a lot of discussion surrounding various issues and the temporary fixes in place for those issues. We wanted to take a moment to update you on what steps we are making to resolve various issues.

Here are some of the issues we’ve previously spoken on:

  • Engineer Guardian Modules[] – It was possible to engineering Guardian Modules when it shouldn’t have been. We’ve prevented players from engineering the module and offered a compensation package to affected players who had engineered their modules.
  • Skimmer Missions[] – The payouts for these skimmer missions exceeded what we felt was appropriate for these missions, so we have temporarily removed them. We are working on a fix, details of when we expect that to be in game are below
  • Mining Missions[] – Mining missions offered rewards which could then be used to complete additional mining missions. This was not the intended use of the new mission reward system so we have temporarily removed mining missions.

While the solutions we have implemented are temporary, permanent fixes for the above issues are on their way with the 3.0.3 update. We expect this update to be released at the end of next week or at the start of the following week, depending on how our internal tests go.

Here’s a list of things we’re currently working on for that update*:

  • Updates to the Kill Warrant Scanner (including licence to kill if a bounty is detected)
  • Updates to the generation of bounties on AI ships (to improve background simulation and support the new KWS)
  • Superpower bounties
  • Updates to the respawn rule (to improve flow robustness and legibility)
  • Locking off outfitting (to stop confusing flow for players trying to wipe low cost fines/bounties and being stung with huge module cleaning bills, and to close a missed ‘loop hole’ where players didn’t have to face the consequences of crime)
  • Skimmer missions re-enabled, with improved effectiveness of anti-ship base weaponry. Missions will no longer select planetary bases with inefficient defences
  • Mining missions re-enabled and no longer offer the same commodities as a reward that would be required by other local missions
  • ATR response now being cleared after death
  • Mining fragments now show the % of what resources it contains
  • Massacre missions now spawn for factions in a war state
  • Galaxy map configuration now persists
  • Adjusted settlement data so that missions no longer erroneously direct players to locations where they cannot be completed
  • Increased bulk passenger mission rewards and balanced the rewards for Wing Delivery missions, and addressed issues with reputation gain
  • Stop players being able to delete wing mission reward inbox messages, which stopped them from being able to collect the reward
  • Players can pay of fines that were incurred whilst in the SRV
  • Rank up missions now appear as a ‘follow up’ mission, to make it clear to the player
  • Fixed gyroscopic head look on PS4
  • Fixed collector limpets so that they automatically ignore materials that you have maxed out
  • Fixed collector limpets so they ignore correctly when used by Gunner role in Multi-crew

*This is a near-complete list of things we are working on and aim to fix with release of the 3.0.3 update.

We’ll be sure to update you on any further information as soon as it becomes available and we thank you for your patience.


Will and the Frontier Developments Team

 Posted by at 6:03 PM

Arma 3 Tanks DLC rolls out on April 11

 ArmA III  Comments Off on Arma 3 Tanks DLC rolls out on April 11
Mar 082018

Arma 3 Tanks DLC rolls out on April 11

Developer diary video reveals new armored vehicles and more

Today we’re finally announcing the release date for the upcoming Arma 3 Tanks DLC and are revealing its content and features. Available on April 11, Tanks DLC will deliver new armored vehicles, a mini-campaign, and a Showcase scenario – paired with a major free platform update introducing splendid new gameplay features and free bonus content. Watch the developer diary video for a first sneak preview!
The key features of the Arma 3 Tanks include:

  • T-140 Angara – The T-140 Angara is a Main Battle Tank (MBT) of Russian design and is used by the CSAT faction. This vehicle is built to deliver maximum destruction, while providing the best kind of protection to its crew. The Angara’s primary weapon is a new 125 mm cannon, which can fire three different kinds of ammunition, and has a longer effective range than the cannons on most Western tanks. Its secondary weapons are a 7.62 mm coaxial machine gun and a 12.7 mm heavy machine gun. Aside from the regular T-140, the Angara also comes in the T-140K ‘Commander’ variant, which replaces the heavy machine gun for a 30 mm autocannon, and is equipped with sensors to share target data via the Data Link with other units.
  • AWC Nyx – The Nyx Armored Weapons Carrier (AWC) is of German engineering descent, but was licensed and modified by the AAF faction. Its smaller size makes it relatively fast and mobile, and even allows for it to be slingloaded by the CH-49 Mohawk helicopter. The Nyx comes in four variants: Anti-Tank, Anti-Air, Recon, and the Autocannon variant. All of these variants wear an armor jacket that is able to withstand 7.62 ammunition, but each vehicle variant carries different types of weapons or equipment to serve specific needs on the battlefield. Just like the other new vehicles in this DLC, the Nyx is available in multiple liveries.
  • Rhino MGS – The Rhino is a wheeled Armored Fighting Vehicle (AFV) that is purpose-built to fight against tanks. For this reason, it’s also referred to as a ‘Tank Destroyer’. The Rhino MGS has a 120 mm cannon, which can fire all kinds of standard rounds, but also the new MARUK ATGM. It has a secondary weapon in the form of a coaxial .338 magnum machine gun. The Rhino also comes in the UP variant. This variant features an additional remote 12.7 mm heavy machine gun turret, and improved protection in the form of cage and ERA armor. It makes the UP more suitable for Military Operations in Urban Terrain (MOUT), but does add weight and limits options for transport. Both variants of the Rhino are connected to the Data Link, which enables them to lock onto targets picked up or painted by friendly armed forces.
  • “Altis Requiem” Mini-Campaign – Over the course of three singleplayer scenarios, you assume the role of an AAF tank commander, and you get to experience the opposite perspective of the NATO offensive featured in Arma 3’s vanilla “The East Wind” campaign. Here, you’re placed in command of the new AWC Nyx in the fight against the FIA. Later you’re also presented with the opportunity to operate the new T-140 Angara Main Battle Tank. This short mini-campaign leads to different possible endings based on your playstyle and performance.
  • Showcase Tank Destroyers – In this singleplayer Showcase scenario, you play as a NATO crewman on board the new Rhino MGS UP. This Tank Destroyer has similar firepower to a Main Battle Tank, but is much more vulnerable in terms of armor protection. As such, you will need to make good use of the Rhino’s speed and maneuverability to complete your objectives.

Tanks DLC will be complemented by a major free platform update (version 1.82). This update introduces free new features and bonus content for all owners of Arma 3:

  • One of the highlight of this update is the addition of fully-modeled 3D interiors for all armored vehicles in Arma 3. On top of that, the overall experience of operating armored vehicles will be enhanced in the form of improved handling, an extended damage model, vehicle customization options, and upgraded audio.
  • Moreover, players will be able to make use of various new targeting options while fighting with or against armored vehicles; the Fire-Control System (FCS) automatically measures the range and speed of a target, adjusts a weapon’s zeroing, and calculates the lead to increase the chances of a first-round hit, whereas new missile flight profiles and capabilities enable players to fire missiles in either a direct or top-down attack mode. The update will also add support for terrain-following munitions, plus a few weapons will now also have the ability to lock-on after launch.
  • Aside from new features, the free platform update will also introduce a new team-vs-team multiplayer mode called “Vanguard”, 3 new Time Trial Challenges for the new DLC vehicles, as well as free bonus content such as 2 new anti-tank launchers, and new vehicle variants of the Offroad pickup and Light Strike Vehicles that carry a mounted launcher.
  • Lastly, Arma 3 content creators will be able to make use of a variety of free new decorative objects via the in-game Scenario Editor.

You can now also pre-purchase Arma 3 Tanks DLC with a 10% pre-order discount. Alternatively, you can pick up the Arma 3 DLC Bundle 2, which includes Tanks, plus the Jets, Laws of War, and Tac-Ops Mission Pack DLC. A complete overview of the content and features in Arma 3 Tanks DLC (and its associated free 1.82 platform update) is available at

See you on the battlefield!

Update 3.0.2

 Elite Dangerous  Comments Off on Update 3.0.2
Mar 062018

Hi everyone,

We have released update 3.0.2 to the servers and your game client! Below are the changes for this update…


  • Fixed cases of Data Links not having any audio


  • Fixed the missing main menu background for the XB1 Arena Edition

Controls & Control Devices

  • Changes made to the throttle at any point during a hyperspace jump should now be preserved properly
  • Fixed various T.Flight Hotas One and T.Flight Hotas 4 conflicts and issues for the default bindings
  • Assigned a CQC scoreboard binding for T.Flight Hotas One and T.Flight Hotas 4 for all platforms


  • Notoriety exemption for murder by ramming now applies everywhere, not just near stations


  • Applying a new blueprint will now correctly update the icon to indicate it’s selected
  • Fixed an issue whereby applying a second blueprint immediately after creating the first caused the game to softlock
  • Fixed issue where material and data capacities reset to 100 after generating an Engineer Blueprint
  • Fixed an issue where clicking on the list of experimental effects consumed materials

Holo-Me Creator

  • Fixed an issue where outfits you do not own would remain displayed when backing out of a sub menu


  • Fixed instances of Pictograms not displaying correctly at Guardian Sites
  • Fixed some collision detection at a Guardian Site
  • Fixed issue where Guardian Blueprints could be incorrectly obtained by scanning a codex


  • Fixed an issue where the Thargoid Massacre mission would not update correctly
  • Engineered AI ships have been added to Assassination Wing Missions to provide more challenge
  • Adjusted mission payouts for Thargoid Massacre Wing missions
  • Raised the minimum rep requirements for Thargoid Massacre Wing missions
  • Adjusted the mission flow for the ‘Docking and Travel’ tutorial for clarity
  • Fixed Thargoid Massacre and Thargoid Massacre Wing missions appearing in the wrong locations
  • Added reward choices to Planetary Hack missions


  • Fixed an issue where a non-Helm Multi-Crew member would occasionally not use the Helm’s resource ignore list


  • Added more data to the full Xeno Scan of a Thargoid Scout
  • Fixed additional cases of System Authority Ships spawning in Anarchy Systems


  • Fixed ship name plates unintentionally allowing line breaks


  • Fixed some instances of dark squares on planet surfaces

Player Journal

  • Fixed a localisation issue
  • Added info about the category when a mission reward includes materials
  • Inventory materials with a quantity of zero are now omitted from being written to the Journal at startup
  • The status.json file is now updated more often when the longitude/latitude changes when driving the SRV
  • Fixed a journal player credit balance discrepancy when buying/selling drones
  • Wing missions are now indicated in the Journal’s MissionAccepted event
  • Cargo Wing Mission progress is now written to the Journal
  • Added info to the Journal’s CargoDepot event to indicate if it is a local player collect or deliver, or if it is a wing update


  • Fixed Regular Bounties being awarded instead of Power Bounties with Independent Powers
  • Prevented notoriety gain from Power Bounties


  • Commodities Markets should now be at stations that have Black Markets
  • You can now rescue political prisoners at the Search and Rescue contact instead of selling them on the open market

Ships & SRV

Alliance Chieftain

  • Fixed the retro drives not being audible when inside the cockpit
  • Remixed engine sounds, which were too loud during combat

Beluga Liner

  • Fixed a cockpit material appearing incorrectly

Diamondback Explorer

  • Fixed issues with external sounds


  • Fixed audio issues in multicrew for the second chair

Stability Fixes

  • Fixed a crash that could occur when attempting to quit the game while you have a module selected in the right hand panel
  • Fixed a crash that could occur when in an SRV
  • Fixed a crash that could occur when shooting surface rocks with a missile

User Interface

  • Fixed an instance of controller button icons being displayed incorrectly
  • Fixed the ammo text position for the Guardian Plasma Charger always appearing on the right
  • Fixed rank mismatch for materials between the Material Trader and Inventory
  • Removed the legacy ‘Discard’ button from materials
  • Fixed some instances of Inbox text overlay

Weapons & Modules

  • Fixed some instances of incorrect integrity and power-draw on some Limpet Controllers
  • Fixed the AX-Remote Flak particles not appearing after impacting with a surface
 Posted by at 11:23 AM

Elite Dangerous: Beyond – Chapter One 3.0 Patch Notes

 Elite Dangerous  Comments Off on Elite Dangerous: Beyond – Chapter One 3.0 Patch Notes
Feb 272018

Greetings Commanders,

The galaxy servers are currently down to allow us to update to 3.0 Elite Dangerous: Beyond – Chapter One.

The downtime is expected to last for approximately 9 hours, although this could potentially go over.

We have posted the full changelog here[], and a summary of what’s coming as part of Chapter One will be posted later today on our forums.

 Posted by at 10:09 AM
Fusion F1 Plugin © MrPix 2018