Update 3.0.3

 Elite Dangerous  Comments Off on Update 3.0.3
Mar 212018

Hi folks, we released update 3.0.3 on the 19th of March, below are the patch notes to that particular update.


  • Fixed glitching effect triggering incorrectly on COVAS
  • Fixed an issue where interstellar bounty audio lines would play incorrectly on subsequent bounties

Background Sim

  • Fix blackmarket availability from stations that changed ownership when their controlling faction retreated from their starsystem

Controls & Control Devices

  • Fixed a bug that mapped the headlook motion control yaw axis to the pitch axis for DualShock4 on PS4
  • Fixed some double-bound buttons for the T Flight HOTAS One and 4


  • Fixed an issue where players were unable to pay off a fine they had received in their SRV after transferring back to their ship
  • Fixed ATR response not resetting upon ship destruction
  • The Kill Warrant Scanner grants a license to kill for any faction bounty linked to the current jurisdiction’s superpower
  • Outfitting is now locked for players in Hot Ships, even in jurisdictions where they are not directly wanted. All currently stored modules will be cleaned
  • A player’s own Power Bounties no longer cause their legal status to appear as ‘Wanted’ or increase their local bounty in their own cockpit
  • Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted
  • Fixed an issue where Superpower bounties would be displayed with incorrect values
  • Fixed an issue where players were not forced to pay certain fines/bounties when respawning at a Detention Centre
  • All bounties detected with the Kill Warrant Scanner are claimed when the ship is destroyed
  • Superpower bounties are issued once a ship has bounties in 5 or more factions affiliated with a superpower
  • Destroyed ships will be recovered by the faction controlling the jurisdiction, or the faction controlling the port they were last docked at where possible
  • Factions that recover destroyed ships will check for criminal debts and deport the player to the nearest detention centre to pay them
  • NPCs have a chance to be affiliated with factions from nearby systems, and a smaller chance to be from further afield
  • Wanted NPCs may have secondary bounties issued by factions from other systems


  • Adjusted the text layout in the Convert Modified Module UI to prevent it from being cut off
  • Fixed an issue where the Guardian Power Plant could be Engineered

Galaxy Map/System Map

  • Fixed the Galaxy Map filter configuration selection not persisting on subsequent re-openings of the Galaxy Map
  • Fixed an issue where the System Map displayed unpopulated systems with a security level of Low instead of Anarchy
  • Fixed Influence levels in the System Map not totalling 100

Holo-Me Creator

  • Fixed some pilot helmets not matching the suit colour you are using


  • Fixed some of the Guardian Sites having a different layout since the 3.0 update
  • Fixed a pylon that could not be scanned at a Guardian Site
  • Fixed an issue where some Guardian Codices only displayed when in a group


  • Balance pass on wing delivery and collect missions
  • Skimmers only spawn when you are in an SRV
  • While in a ship, approaching Settlements where Skimmers are spawned will trigger the crime of trespass
  • Fixed assassination missions showing players the target mission system prematurely
  • Adjusted reputation reward numbers to balance Superpower progression speed
  • Fixed some missions offering the requested cargo as a reward after handing it over
  • Collect missions will no longer give out rewards which are wanted by collect missions from the same station
  • Changes made to make Massacre Missions spawn more reliably
  • Superpower Rank-up Missions have been moved to the Follow On Missions section to make them easier to find
  • Fixed an issue where factions could send players on Spec Ops missions to their own systems
  • Players can no longer delete Wing Mission Reward messages until the reward has been claimed
  • Increased the payouts for bulk passenger Missions
  • Smuggling and altruism missions will now correctly display the rewarded amount of influence and reputation
  • Fixed an issue that could cause Ram Tah missions to expire too early


  • Fixed a softlock that could occur when attempting to use the Multi-Crew tab in the Comms Panel after leaving a wing

Player Journal

  • Fixed the TechnologyBroker event mixing up Commodities and Materials
  • Server synchronised time is now used for Journal timestamps
  • Fixed the Status.json flag for lights when in the SRV
  • All economy types are now listed in cases where a station has several
  • More information is included about Wing Cargo Delivery missions
  • Fixed the ‘fuel scooping’ flag in status.json
  • Fixed the ‘low fuel’ flag in status.json when in an SRV


  • PowerPlay bounties can be paid off at Interstellar Factors

Ships & SRV

General Ship Fixes and Improvements

  • Fixed an issue whereby you could not retract your ship’s landing gear after dying in an SRV
  • Fixed an issue where players were sometimes unable to rebuy their ship after disconnecting when dying
  • Improved the field of fire on a Large Turreted Weapons when equipped to the Large Hardpoint

Alliance Chieftain

  • Fixed Chieftain cockpit hit region being oversized


  • Fixed an issue whereby re-logging when driving an SRV could lead to issues boarding your ship


  • Fixed a symmetry issue with the Pulse Paintjob

Stability Fixes

  • Fixed a UI crash in the missions screen that could occur when using various filters
  • Fixed a crash that could occur when transitioning between locations
  • Fixed a crash that could occur during a Multi-Crew session if the player’s ship is destroyed
  • Fixed a crash that could occur in systems with no factions

User Interface

  • Updated the Interstellar Factors’ name in the System Map to preserve consistency
  • Re-instated the decimal place on the stats page and the system map and changed the value format accordingly
  • The Materials Ignore List automatically ignores any materials which the player does not have the capacity to collect
  • Fixed mining fragments not displaying the material percentage when selected
  • Fixed total earnings in commander stats when selling pages of exploration data


  • Fixed Sidewinder hull panels rendering incorrectly when viewed from inside the cockpit

Weapons & Modules

  • Added an extra decimal point to the display of power plant heat rate to allow small changes to be seen
 Posted by at 1:55 AM

Arma 3 Laws of War DLC raises $176,667 for charity

 ArmA III  Comments Off on Arma 3 Laws of War DLC raises $176,667 for charity
Mar 202018

Arma 3 Laws of War DLC raises $176,667 for charity

Half of Bohemia Interactive’s net revenue from Laws of War DLC in 2017 donated to ICRC

We’re excited to announce that half of Bohemia Interactive’s 2017 net revenue from direct sales of the Arma 3 Laws of War DLC has been donated to the International Committee of the Red Cross (ICRC). The total amount raised is USD 176,667 (one-hundred and seventy-six thousand, six-hundred and sixty-seven US dollars – approximately EUR 143,543 or GBP 126,016).

To further celebrate the special occasion, we published a special blog post[arma3.com], which includes a new trailer for the DLC, plus an infographic with statistics on how people played Laws of War’s mini-campaign.


“With over two billion gamers worldwide, video games have an incredible potential to convey the importance of international humanitarian law (IHL). The collaboration between Bohemia interactive and the ICRC has been extraordinary and we have learned a lot from each other by exchanging ideas and our respective expertise on how to incorporate IHL into a video game. The success of the Arma 3 Laws of War DLC has shown us that video games are one of the many ways to reach new audiences and call attention to the fact that wars do have limits and rules. We are also very grateful that Bohemia Interactive will donate $176,667 to the ICRC, which shows their commitment to support our work, to help people affected by armed conflict and other situations of violence in over eighty countries.” said Helen Durham, Director for International Law and Policy at the ICRC.

Bohemia Interactive’s CEO, Marek Spanel: “We knew this DLC’s theme might seem a bit unusual, but we also felt that it has a rightful place in a game like Arma 3. At the same time, our community normally expects more traditional content you’d see in a military game, such as new weapons, tanks, and helicopters. That has made it even more amazing to see the immense level of player support for the Laws of War DLC, which really shows again how both games and the gaming audience have matured. If you also consider that some of our players are in the military or might pursue a military career in the future, then we’re glad this DLC has been able to increase awareness for this important topic. And being able to also make a financial contribution to the ICRC’s efforts is a great bonus.”

For more information about the Laws of War DLC, be sure to take a look at arma3.com/dlc/lawsofwar.

Thanks everyone for your contribution and support!

SITREP #00213

 ArmA III  Comments Off on SITREP #00213
Mar 132018

FROM: High Command
TO: Arma 3 Users
INFO: Tanks DLC Release Date, Dev-Branch Staging, Ports Update


Following the reveal of Arma 3 Tanks DLC[arma3.com] and the introduction of a large chunk of its content to Dev-Branch[dev.arma3.com] last Thursday, we’re now busy processing all of your feedback ahead of the DLC’s official release on April 11. The development team is also getting ready to deploy a public Release Candidate[dev.arma3.com] build later this week. As you can imagine, we’re rolling towards the full release at maximum speed!

Full SITREP[dev.arma3.com]

Community Feedback and 3.0.3 Update

 Elite Dangerous  Comments Off on Community Feedback and 3.0.3 Update
Mar 092018

Hi everyone,

Just wanted to thank you for your continued community feedback, patience and support – the constructive reports and information we’ve received from you has been incredibly important in allowing us to fix bugs and resolve game issues. All of it is being taken into account, so please keep it coming, and thank you for keeping it as constructive as possible.

We have noticed a lot of discussion surrounding various issues and the temporary fixes in place for those issues. We wanted to take a moment to update you on what steps we are making to resolve various issues.

Here are some of the issues we’ve previously spoken on:

  • Engineer Guardian Modules[forums.frontier.co.uk] – It was possible to engineering Guardian Modules when it shouldn’t have been. We’ve prevented players from engineering the module and offered a compensation package to affected players who had engineered their modules.
  • Skimmer Missions[forums.frontier.co.uk] – The payouts for these skimmer missions exceeded what we felt was appropriate for these missions, so we have temporarily removed them. We are working on a fix, details of when we expect that to be in game are below
  • Mining Missions[forums.frontier.co.uk] – Mining missions offered rewards which could then be used to complete additional mining missions. This was not the intended use of the new mission reward system so we have temporarily removed mining missions.

While the solutions we have implemented are temporary, permanent fixes for the above issues are on their way with the 3.0.3 update. We expect this update to be released at the end of next week or at the start of the following week, depending on how our internal tests go.

Here’s a list of things we’re currently working on for that update*:

  • Updates to the Kill Warrant Scanner (including licence to kill if a bounty is detected)
  • Updates to the generation of bounties on AI ships (to improve background simulation and support the new KWS)
  • Superpower bounties
  • Updates to the respawn rule (to improve flow robustness and legibility)
  • Locking off outfitting (to stop confusing flow for players trying to wipe low cost fines/bounties and being stung with huge module cleaning bills, and to close a missed ‘loop hole’ where players didn’t have to face the consequences of crime)
  • Skimmer missions re-enabled, with improved effectiveness of anti-ship base weaponry. Missions will no longer select planetary bases with inefficient defences
  • Mining missions re-enabled and no longer offer the same commodities as a reward that would be required by other local missions
  • ATR response now being cleared after death
  • Mining fragments now show the % of what resources it contains
  • Massacre missions now spawn for factions in a war state
  • Galaxy map configuration now persists
  • Adjusted settlement data so that missions no longer erroneously direct players to locations where they cannot be completed
  • Increased bulk passenger mission rewards and balanced the rewards for Wing Delivery missions, and addressed issues with reputation gain
  • Stop players being able to delete wing mission reward inbox messages, which stopped them from being able to collect the reward
  • Players can pay of fines that were incurred whilst in the SRV
  • Rank up missions now appear as a ‘follow up’ mission, to make it clear to the player
  • Fixed gyroscopic head look on PS4
  • Fixed collector limpets so that they automatically ignore materials that you have maxed out
  • Fixed collector limpets so they ignore correctly when used by Gunner role in Multi-crew

*This is a near-complete list of things we are working on and aim to fix with release of the 3.0.3 update.

We’ll be sure to update you on any further information as soon as it becomes available and we thank you for your patience.


Will and the Frontier Developments Team

 Posted by at 6:03 PM

Arma 3 Tanks DLC rolls out on April 11

 ArmA III  Comments Off on Arma 3 Tanks DLC rolls out on April 11
Mar 082018

Arma 3 Tanks DLC rolls out on April 11

Developer diary video reveals new armored vehicles and more

Today we’re finally announcing the release date for the upcoming Arma 3 Tanks DLC and are revealing its content and features. Available on April 11, Tanks DLC will deliver new armored vehicles, a mini-campaign, and a Showcase scenario – paired with a major free platform update introducing splendid new gameplay features and free bonus content. Watch the developer diary video for a first sneak preview!

The key features of the Arma 3 Tanks include:

  • T-140 Angara – The T-140 Angara is a Main Battle Tank (MBT) of Russian design and is used by the CSAT faction. This vehicle is built to deliver maximum destruction, while providing the best kind of protection to its crew. The Angara’s primary weapon is a new 125 mm cannon, which can fire three different kinds of ammunition, and has a longer effective range than the cannons on most Western tanks. Its secondary weapons are a 7.62 mm coaxial machine gun and a 12.7 mm heavy machine gun. Aside from the regular T-140, the Angara also comes in the T-140K ‘Commander’ variant, which replaces the heavy machine gun for a 30 mm autocannon, and is equipped with sensors to share target data via the Data Link with other units.
  • AWC Nyx – The Nyx Armored Weapons Carrier (AWC) is of German engineering descent, but was licensed and modified by the AAF faction. Its smaller size makes it relatively fast and mobile, and even allows for it to be slingloaded by the CH-49 Mohawk helicopter. The Nyx comes in four variants: Anti-Tank, Anti-Air, Recon, and the Autocannon variant. All of these variants wear an armor jacket that is able to withstand 7.62 ammunition, but each vehicle variant carries different types of weapons or equipment to serve specific needs on the battlefield. Just like the other new vehicles in this DLC, the Nyx is available in multiple liveries.
  • Rhino MGS – The Rhino is a wheeled Armored Fighting Vehicle (AFV) that is purpose-built to fight against tanks. For this reason, it’s also referred to as a ‘Tank Destroyer’. The Rhino MGS has a 120 mm cannon, which can fire all kinds of standard rounds, but also the new MARUK ATGM. It has a secondary weapon in the form of a coaxial .338 magnum machine gun. The Rhino also comes in the UP variant. This variant features an additional remote 12.7 mm heavy machine gun turret, and improved protection in the form of cage and ERA armor. It makes the UP more suitable for Military Operations in Urban Terrain (MOUT), but does add weight and limits options for transport. Both variants of the Rhino are connected to the Data Link, which enables them to lock onto targets picked up or painted by friendly armed forces.
  • “Altis Requiem” Mini-Campaign – Over the course of three singleplayer scenarios, you assume the role of an AAF tank commander, and you get to experience the opposite perspective of the NATO offensive featured in Arma 3’s vanilla “The East Wind” campaign. Here, you’re placed in command of the new AWC Nyx in the fight against the FIA. Later you’re also presented with the opportunity to operate the new T-140 Angara Main Battle Tank. This short mini-campaign leads to different possible endings based on your playstyle and performance.
  • Showcase Tank Destroyers – In this singleplayer Showcase scenario, you play as a NATO crewman on board the new Rhino MGS UP. This Tank Destroyer has similar firepower to a Main Battle Tank, but is much more vulnerable in terms of armor protection. As such, you will need to make good use of the Rhino’s speed and maneuverability to complete your objectives.

Tanks DLC will be complemented by a major free platform update (version 1.82). This update introduces free new features and bonus content for all owners of Arma 3:

  • One of the highlight of this update is the addition of fully-modeled 3D interiors for all armored vehicles in Arma 3. On top of that, the overall experience of operating armored vehicles will be enhanced in the form of improved handling, an extended damage model, vehicle customization options, and upgraded audio.
  • Moreover, players will be able to make use of various new targeting options while fighting with or against armored vehicles; the Fire-Control System (FCS) automatically measures the range and speed of a target, adjusts a weapon’s zeroing, and calculates the lead to increase the chances of a first-round hit, whereas new missile flight profiles and capabilities enable players to fire missiles in either a direct or top-down attack mode. The update will also add support for terrain-following munitions, plus a few weapons will now also have the ability to lock-on after launch.
  • Aside from new features, the free platform update will also introduce a new team-vs-team multiplayer mode called “Vanguard”, 3 new Time Trial Challenges for the new DLC vehicles, as well as free bonus content such as 2 new anti-tank launchers, and new vehicle variants of the Offroad pickup and Light Strike Vehicles that carry a mounted launcher.
  • Lastly, Arma 3 content creators will be able to make use of a variety of free new decorative objects via the in-game Scenario Editor.

You can now also pre-purchase Arma 3 Tanks DLC with a 10% pre-order discount. Alternatively, you can pick up the Arma 3 DLC Bundle 2, which includes Tanks, plus the Jets, Laws of War, and Tac-Ops Mission Pack DLC. A complete overview of the content and features in Arma 3 Tanks DLC (and its associated free 1.82 platform update) is available at www.arma3.com/dlc/tanks.

See you on the battlefield!


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