Elite Dangerous: Beyond – Chapter Three is launching on August 28, and is the second of our two smaller content updates before the larger update called Chapter Four at the end of the year. Here’s a breakdown of the key features that we talked about at Gamescom:
New Guardian Beacons have been discovered in the galaxy. These will lead you to new discoveries and help you uncover new Guardian secrets. The puzzles you solve at these giant structures will lead you to unlock some incredible new technology.
New Ships – Hybrid Fighters
The Hybrid fighters combine the best of both standard and Guardian technology to make them hyper-effective combat machines. They come in three variants:
- The Trident armed with a plasma charger
- The Javelin with a shard launcher
- The Lance with a gauss projector
These ships are light, fast and agile with strong shields to let them dart into the fray. The trade-off, as with other smaller fighters, is that they have weaker hulls.
To acquire a Hybrid fighter blueprint you will need to investigate new Guardian beacons which will point you in the direction of the sites to investigate.
New Ship – The Alliance Crusader
A new member of the Alliance ship group, the Crusader acts as a midpoint between the Chieftain and the Challenger with one very important difference: A fighter bay!
Engineers in Colonia!
The Engineers have arrived in Colonia! The engineers will be found at planet bases across the Colonia region and will only be available to players who have purchased the Horizons expansion and have done some engineering previously.
The new Engineers will only make contact with Commanders who have interacted with Felicity Farseer, Elvira Martuuk, The Dweller, Liz Ryder and Tod “The Blaster” Mcquinn. As with all existing Engineers, the new additions will all have to be unlocked before they make their services available.
Given that Colonia is a human colony on the fringe of space, not all technology will be available at first. Commanders out in fringe will need to work together with the Engineers to expand the available tech. That means the more a recipe is used the sooner will the improved version be made available.
Each Engineer will start as level 1 and as usual you will need to complete a request to unlock the engineer before you can upgrade any modules. The community can work together to raise the level of these engineers from 1 to 3! The current grade of the Engineers will be show on a local news article.
Commanders will have the opportunity to take on planetary Wing Missions, further increasing the mission types you can take on with your friends.
The galaxy grows ever more dangerous, so we’ve increased the available firepower to help you defend yourselves. The following weapons have been added to outfitting:
- Large Dumbfire Missile
- Large Seeking Missile
- Large Torpedo Launcher
- Large Multi Cannon (turret)
The following weapons have been added to the human tech broker:
- Small Shock Cannon (turret)
- Small Shock Cannon (gimbal)
- Small Shock Cannon (fixed)
The following weapons have been added to the Guardian tech Broker
- Small Guardian plasma launcher (turret)
- Small Guardian plasma launcher (fixed)
- Small Guardian Shard Cannon (turret)
- Small Guardian Shard Cannon (fixed)
- Small Guardian Gauss Cannon (fixed)
Thanks again for your continued support Commanders. We can’t wait to see what you think of these new additions! o7