If you missed tonight’s content reveal livestream or just wanted a recap of all the features discussed, read the notes below from Executive Producer Adam Woods and Senior Designer Barry Clark.
Please note this is part 4 of 4 livestreams, for more details click here![forums.frontier.co.uk]
With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.
- 2 Large and 2 Medium Hardpoints
- 8 Internal Optional slots
- Top speed of 256m/s and a boost speed of 358m/s
- 8.23LY laden FSD range
- Approximately 37,000,000 credits
Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.
- 1 Huge, 2 Large and 2 Small Hardpoints
- 5 Internal Optional slots
- Top speed of 316m/s and a boost speed of 387m/s
- 6.37LY laden FSD range
- Approximately 55,000,000 credits
If you missed our recap on Exploration, the Codex and Visual Improvements, check the thread out here[forums.frontier.co.uk].
If you missed our recap on the Background Simulation changes and new Scenarios, check the thread out here[forums.frontier.co.uk].
If you missed our recap on Mining and Squadrons, check the thread out here[forums.frontier.co.uk].