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Showing content with the highest reputation since 11/06/10 in Posts

  1. I realise that there already was a map with this name, given the thread on these forums, but I can't find the map on the server anywhere. So here goes a straight forward TDM map in the town of Le Port.
    2 points
  2. Hot lap : https://www.youtube.com/watch?v=Yc-Z63mTW48
    2 points
  3. In all fairness the attitude of a racing driver is to find the fastest possible line / way around the track. Real life drivers will cut and extend if they can and where they can. Look at monza and silverstone. Of course flying over corners to gain advantage is wrong but extending on power something real life drivers do.
    2 points
  4. I was planning on giving up the racing in the summer of next year, that would have been my 20th season, but I have decided the bring my retirement forward by 12 months. When we started it was just a small group of FUSION members racing for pure fun, it's league that has had a lot of great drivers, most notable Snakey9400 and Ramdrop, both great champions, and some that have not quite made it as champion but in my opinion would be worthy of being a champion, I.E OmegaIV. We have also had a few members that have been here for a long time, Kundih and Grandpoppydoo have both done 150 rac
    2 points
  5. Thread is simple, just post pictures of your setup EDIT: for those wondering, I move my TV across when i use the wheel :P
    2 points
  6. I'm working to port the town generator (aka GITA) from Arma 2 OA to Arma 3. It's working so far, just needs some tweaking. Once ready I'll add it to our default scripting. May take a few weeks though.
    2 points
  7. Fun and good idé I like it, but start this in S18 I think is the best. ?
    2 points
  8. Looking forward to playing this map.
    2 points
  9. Right, the east spawn marker needs to move. Also considering to use (light) blue uniforms instead of whitecones for east. Last but not least loading screen mentions “skirmish Paros”
    2 points
  10. Looks like a good promotional video, not sure on the music choice..
    2 points
  11. What is good about Fusion compared to other league. 100% race length Practice sessions Everyone is welcome All race together Online mates. As long as this doesnt change all is good.
    2 points
  12. I agree I don't want to change that too. I was just pointing out that some can't hack it. Sorry for the confusion
    2 points
  13. That maybe the case for some, but they all signed up for 100% races and some have stayed. We have done 100% races from the start which makes us different from almost all other leagues doing F1, I don't want the league to be like every other one out there, we are different and we should remain different.
    2 points
  14. I think we could attract more drivers by using shorter races. Whilst I prefer the longer races personally, a lot of drivers may want to join for 50% as these seem to be the most popular. Maybe we could look at dropping one of the FP sessions and having the 50% race taking place then, it would serve as practice to those who want to do the 100% race say on the Friday. This could attract more drivers and it's more racing for everyone else, of course its double the work but I think it could be managed. With more drivers coming in, could also be the possibility of converting some to
    2 points
  15. With BIS finally fixing the CTF flags, I figured it was time that I finally ported the C&H template to Arma 3... More a test map than a real one, C&H 24 RAIN is on Tanoa in a coast town (La Rochelle). It's dark, it's the monsoon season, so lots of rain... Vehicles are available, flashlights, no NV goggles or thermal sights. Both sides have load outs with limited armor, each side has one grenadier with just a 5.56 caliber rifle
    2 points
  16. Map has been updated to v0.02: Fence inside flag 1 bunker removed Issue with weapons dialog (no grenades unless side arm is seklected) solved All Apex objects (bunker, vehicles) replaced by vanilla ones
    2 points
  17. Nothing I do is unexpected each side can carry 12 magazines of primary ammo or an assortment of ammo grenades and first aid kits equal to 12 magazines.
    2 points
  18. Updated to v1.01 Changed west uniforms to NATO Riflemen. Fix moving cargo container to the right of east ctf flag. Removed all the old weapons and added sub machine guns to both sides. Updated Map to include new FUS_Mapscripts and FUS_Modules folders
    2 points
  19. Replaced by a map on Altis. Same weather conditions, vehicles. NV goggles have been added to load out.
    2 points
  20. Updated Map to include new FUS_Mapscripts and FUS_Modules folders
    2 points
  21. Updated Map to include new FUS_Mapscripts and FUS_Modules folders
    2 points
  22. Updated Map to include new FUS_Mapscripts and FUS_Modules folders
    2 points
  23. Updated Map to include new FUS_Mapscripts and FUS_Modules folders
    2 points
  24. Thanks, but I'll need to update maps myself: I have changed bits and pieces (like maintaining the uniform/vest/helmet after respawn, default orientation after respawn, add GPS after respawn etc.) over the past few years in the map scripting, so I want to add those to all CTF/skirmish/combi maps that need updating for the flag marker anyway. Too much hassle to back track and explain in detail which files need to changed for all this 8-)
    2 points
  25. Fantastic, if you can post what need to be changed including code you might get some help.
    2 points
  26. Looking it to that.
    2 points
  27. Forum has been upgraded, we may have a few teething issues which will be sorted asap, we are going to replace the theme as soon as we can, any idea will be welcome. If you know anyone having issues logging in please let me know.
    2 points
  28. 1 point
  29. So are languages that you would find in middle earth Seriously though @gostef its not a hard switch over from the assists. I started last season relying on them and it just takes some getting used to but it's way more enjoyable now.
    1 point
  30. Updated the map, used the new terrain edit module to make the middle flag bunker invulnerable.
    1 point
  31. We won't be keeping them, all start fresh from Monday.
    1 point
  32. 1 point
  33. How is the map proceeding meanwhile?
    1 point
  34. Hi, After taking a look into this with the other stewards and myself and with all evidence given. Here is our reviews of both incidents. Incident 1 We found this to be a racing incident, nothing was done wrong by any driver, maybe just a bit too optimistic but nothing more. Due to Ramdrop being given a penalty we feel this is un-fair and we have decided to remove this. Incident 2 The first part of this incident is Ramdrop defending, then Morturiom aggressively re-overtaking Ramdrop seconds after which causes both to go off the track and awards Both with stop and go pen
    1 point
  35. Going back to the standard points for the Performance season would make it more fair. Because when you're in a slower car and you have a really good race and finally beat someone in the mercedes, for e.g; I finally manage to beat Mikey, but the point difference is not enough to capitalize on through-out the whole season, so basically it wont effect the standings and my good result wont of made a difference. So when it comes to a track that is more power demanding (monza) Mikey might get a really good result maybe p2, making my p5 for e.g not good enough and me beating him all season as be
    1 point
  36. I appreciate the issue with DLC and the messages you get. However my time as map maker is quite limited, so I’m unwilling to spend time to figure out whether equipment is DLC (and whether our active members all have it or not) instead of building maps that bring some variation to the table. Sorry for that.
    1 point
  37. I will not be at the race on Friday due to an engagement party I am being forced to attend and regrettably I will have to comply.
    1 point
  38. Updated the map - moved the burning wreck.
    1 point
  39. Has to be westyy, he has shown much greater speed and has managed to compete for podium positions on a regular basis this season,
    1 point
  40. Keep dreaming mateeeeeeeeeeeeee
    1 point
  41. Thanks Erik, that will help me greatly.
    1 point
  42. Fingers crossed we get more people on Sunday to test it.
    1 point
  43. If you update the FUS_Mapscripts and FUS_Modules folders, you should be all set ;-)
    1 point
  44. Front 9 drawn Leader wins the back 9
    1 point
  45. I don't picture this thread going anywhere productive, so closing.
    1 point
  46. And there are many more great guys in the league, that you failed to mention. You don't race in F1 so why slate it? no one says anything about you doing iRacing do they, and you actions today taking people of steam friends is childish.
    1 point
  47. It's working Now I need to update all CTF, Skirmish and Combi maps to remove the flag marker system...
    1 point
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