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Everything posted by [FUSION] R0adki11
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Just to let you know i am still alive and around, hope to play some PvP again some time. In the meantime take a look at what ive been up to - https://arma3.com/news/community-profile-24-r0adki11 https://www.youtube.com/channel/UC4BUkNZIWZ9mJuH-Y_xmxhQ
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i think it means there is no spar.
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Updated the map, made all the spawn location markers invisible.
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Nice, reminds of high road ?
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New version updated, removed west dome and objects. Added smoke to designate flags.
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Updated the map, added smoke to designate middle flag. Also used new edit terrain module to change the state of some buildings.
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Updated the map, added smoke to designate middle flag. Also used new edit terrain module to change the state of some buildings.
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Updated the map, used the new terrain edit module to make the middle flag bunker invulnerable.
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Skirmish 20 Power Plant (Tanoa)
[FUSION] R0adki11 replied to [FUSION] R0adki11's topic in Map making
Middle Marker has been aligned correctly, some objects hidden to improve the game play. Done by using the new hide terrain elements module. -
Great job
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Perhaps quad bikes?
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Skirmish 20 Power Plant (Tanoa)
[FUSION] R0adki11 replied to [FUSION] R0adki11's topic in Map making
Flags altered so they are more visible (raised them so that flag is above the flag building) - tested that flags can still be taken. More cover added around middle. OPFOR Spawn exit improved. Both Spawns have new signs marking where the spawn is. -
I liked the night version.
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Great job, look forward to playing this.
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Great map, though can't remember playing it.
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Great idea, thanks for spending time on this
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Also Nico mentioned the scarf aswell?
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Skirmish 20 Power Plant (Tanoa)
[FUSION] R0adki11 replied to [FUSION] R0adki11's topic in Map making
Map Updated - altered the location of middle flag and sorted out the flagrunner area. -
Updated the map - moved the burning wreck.
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Its quite clear to me that you weren't. I've already warned you once. It would have been better to have only posted that you agreed with Leader and left it at that. There was no need to react further.
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I may not race, but we don't need those sort of flame-baiting comments on this forum. Please think before posting.
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Added some burning vehicles to restrict firing directly into the church. Also two spawns points on the church to make it more contested and removed extra BLUFOR slot.
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Fixed the flag, added a burning wreck to show where the middle of the map is.
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Removed the car from the building, added a burning wreck to show where the flag is.
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