Leader 130 Posted March 25, 2011 Report Share Posted March 25, 2011 ISLA DUALA FOR ARMA 2 Quote Link to post Share on other sites
Infamous 7 Posted March 25, 2011 Report Share Posted March 25, 2011 ISLA DUALA FOR ARMA 2 Was speaking to Erik last night about this one, more than happy to have it added to the pack. Quote Link to post Share on other sites
Godfather 0 Posted March 26, 2011 Report Share Posted March 26, 2011 Hooah, Why not. G. Quote Link to post Share on other sites
marduc 0 Posted March 26, 2011 Report Share Posted March 26, 2011 Let's try it. New environments are always good. Quote Link to post Share on other sites
[FUSION] R0adki11 35 Posted March 28, 2011 Report Share Posted March 28, 2011 is just the island or new units aswell? Quote Link to post Share on other sites
Infamous 7 Posted March 28, 2011 Report Share Posted March 28, 2011 (edited) Just the Island Cornish can you look at this as well when you get a moment. x Edited March 28, 2011 by [FUSION] Infamous Quote Link to post Share on other sites
[FUSION] Cornish Rebel 0 Posted March 29, 2011 Report Share Posted March 29, 2011 Just the Island Cornish can you look at this as well when you get a moment. x Already had a tour of it...Lots of nice open terrain then in other areas got forrest areas, and some biggish/medium towns...So can get many veriations of map types on it like armour maps, CQB maps etc etc Quote Link to post Share on other sites
Infamous 7 Posted June 12, 2011 Report Share Posted June 12, 2011 (edited) Latest News Release: Isla Duala 1.95! March 25th, 2011 by IceBreakr After a long wait I'm happy with the current done work and I present to you a new update 1.95. It is a Full Version (Island,Units,Required Mods). Here is a full changelog v1.95: removed dependency to CBA & MissileBox and added Myke's standalone ibr_missilebox for Viggen incorporated new African Foliage 1.24t2 by Berghoff (AI now doesn't have any advantage over human players) added two loading screens (intro, mission loader) added more border fence openings (for AI behaviour) fixed GPS grid accuracy added two small concrete parking spots for planes on scramble alert added new buildings to ibr_dtowns.pbo built a new town Numbo in central Afrene border region with several outposts and Army HQ added transport chopper: SA.342MT Gazelle (Molatian Airforce) added gunship choppers: Gazelle (CAS) 12,7mm+2xTOW and AS-350 Squirrel (CAS) 20mm+7xHydra fixed SU24 left engine glitch when starting mission in flying mode (tnx Wld427) fixed T-55 turn-out anims and made a new Molatian camo for it added Molatian Crewman, Molatian Commando and new Afrenian Rifleman (M16A2) fixed Molatian camo (more blending into Dualan desert, tnx Sahbazz) added more crossings over river, improved shores upgraded Molatian prison camp in central region added 4 soccer fields to biggest towns built a new school in Engor added bridges and new roadwork from mainland to NW and SW islands improved coastline improved zetaborn faction: new sounds, added spaceships & tanks Afrenian Viggens are stand-alone now (Tnx Myke!) Afrenian Viggens are compatible with vanilla Arma 2 now Zetaborn faction is compatible with vanilla Arma 2 now fixed Viggen gunpod, added new orange tracer ammo added armed Datsun jeeps to both sides in skins: army, black and police (only AFR side) fixed horizont on Squirrel chopper (tnx RKSL-Rock) fixed the missing Pinzgauer sound fixed the missing chopper voice name in radio protocol new V2 signatures for increased server security improved savannah ground texture (bump-map) added Molatian Army's Group: Infantry-SpecOps fixed soldier classes in Groups to default rifleman added a mod logo http://www.icebreakr.info/isla-duala/download/?answer=1337 Edited June 12, 2011 by [FUSION] Infamous Quote Link to post Share on other sites
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