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Arma3: Tmr Modular Realism

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Although Arma3 is quite new and we won't be moving to an addon pack as of yet.


This addon pack is quite nice and adds some nice features and improvements:




What is TMR?TMR is a modular, open-source modification for Arma 3 aimed at increasing realism and complexity without sacrificing engaging gameplay and accessibility. Currently it includes only a small number of features, but more are being developed. TMR is meant to be used in all environments: single player, multiplayer co-op, team vs. team, even open-world scenarios.You can find more information on the TMR homepage.Current FeaturesNew 2D Scopes4x RCO-type sights now have animated 2D scope overlays with real, detailed reticles. These reticles are calibrated mil-for-mil and have correct BDCs for their marked caliber.Enhanced Ballistics6.5x39mm and 5.56x45mm now have more accurate ballistics and muzzle velocity.Light Anti-tank Weapons (PCML, RPG-42)Complete redesign of the PCML and RPG-42 based on their real counterparts, the NLAW and the RPG-32.- Predicted line-of-sight guidance system for the PCML- Overhead top attack flight profile for the PCML, with EFP simulation- Multi-Purpose Variant (MPV) blast-frag warhead for the PCML, based on the SRAW MPV- Corrected ballistic drop and flight parameters for both launchers- New warheads (smoke, thermobaric) for the RPG-42- New calibrated reticles for both launchers- Complete AI support for both weaponsDisposable WeaponsAdds support for disposable or one-shot weapons, such as the PCML AT and MPV variants.Blast FragmentationSupport scripts to allow a more detailed simulation of fragmentation from frag weapons and grenades. Currently only supports the PCML MPV!Weapon Resting & BipodsWeapons will rest against objects automatically, reducing muzzle climb. You can press Tab (Lock Targets) to deploy the bipod on weapons which have one mounted.New Recoil and Aim Sway ProfilesAll-new recoil and aim sway profiles to improve the feel of weapons and shooting. Binoculars no longer sway wildly.Realistic SuppressorsSuppressors do not reduce damage or muzzle velocity. Suppressors have specific threadings and cannot screw on to weapons just because they share a caliber (optional). Suppressors very slightly increase the cyclic rate of weapons due to increased back-pressure.Changes to Default Weapon CharacteristicsThe Vermin now has 2-round burst. The MX SW has a single shot mode. All MXs can load the 100 round coffin magazines. Many, many more.Theory-basedTMR is based on a couple of key principles.1. Only make changes and additions which alter gameplay in an important way which adds to the player experience.2. No frustrating or tedious mechanics.3. Each module should stand alone (except for core and unifying modules). The core module must make no user-visible changes. Unifying modules must be optional.4. Everything must be polished. Everything includes a tutorial mission or documentation for the user.5. Fits all playstyles: multi, single, against AI, against players.


BIS Forum Topic: http://forums.bistudio.com/showthread.php?160054-TMR-Modular-Realism

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