FUSION_HitmanFF 155 Posted March 10, 2017 Report Share Posted March 10, 2017 Two interesting improvements to be made with the upcoming v1.68 update (expected next week): Added: 64-bit client executable Fix to proxies of flags (used for CTF) Source Quote Link to post Share on other sites
Leader 130 Posted March 10, 2017 Report Share Posted March 10, 2017 1 hour ago, FUSION_HitmanFF said: Two interesting improvements to be made with the upcoming v1.68 update (expected next week): Fix to proxies of flags (used for CTF) Source What does that mean? Quote Link to post Share on other sites
[FUSION] R0adki11 35 Posted March 10, 2017 Report Share Posted March 10, 2017 3 hours ago, Leader said: What does that mean? working flags maybe? Quote Link to post Share on other sites
FUSION_HitmanFF 155 Posted March 12, 2017 Author Report Share Posted March 12, 2017 On 3/10/2017 at 18:02, [FUSION] R0adki11 said: working flags maybe? I would expect so, yes. Quote Link to post Share on other sites
[FUSION] R0adki11 35 Posted March 14, 2017 Report Share Posted March 14, 2017 On 12/03/2017 at 23:09, FUSION_HitmanFF said: I would expect so, yes. Though i am unsure why its taken this long! Should have been fixed while it was in alpha. Quote Link to post Share on other sites
Leader 130 Posted March 14, 2017 Report Share Posted March 14, 2017 1 hour ago, [FUSION] R0adki11 said: Though i am unsure why its taken this long! Should have been fixed while it was in alpha. Agreed. Quote Link to post Share on other sites
FUSION_HitmanFF 155 Posted March 20, 2017 Author Report Share Posted March 20, 2017 It's working Now I need to update all CTF, Skirmish and Combi maps to remove the flag marker system... Quote Link to post Share on other sites
Leader 130 Posted March 20, 2017 Report Share Posted March 20, 2017 Fantastic, if you can post what need to be changed including code you might get some help. Quote Link to post Share on other sites
FUSION_HitmanFF 155 Posted March 21, 2017 Author Report Share Posted March 21, 2017 14 hours ago, Leader said: Fantastic, if you can post what need to be changed including code you might get some help. Thanks, but I'll need to update maps myself: I have changed bits and pieces (like maintaining the uniform/vest/helmet after respawn, default orientation after respawn, add GPS after respawn etc.) over the past few years in the map scripting, so I want to add those to all CTF/skirmish/combi maps that need updating for the flag marker anyway. Too much hassle to back track and explain in detail which files need to changed for all this 8-) Quote Link to post Share on other sites
FUSION_HitmanFF 155 Posted March 21, 2017 Author Report Share Posted March 21, 2017 I've updated a few maps (Skirmish Power Plant and Skirmish Crucible). Comes down to replacing the FUS_Mapscripts and FUS_Modules folders with the latest versions, so not much work all in all. I'll update our remaining maps over the next few weeks. Quote Link to post Share on other sites
[FUSION] R0adki11 35 Posted March 21, 2017 Report Share Posted March 21, 2017 1 hour ago, FUSION_HitmanFF said: I've updated a few maps (Skirmish Power Plant and Skirmish Crucible). Comes down to replacing the FUS_Mapscripts and FUS_Modules folders with the latest versions, so not much work all in all. I'll update our remaining maps over the next few weeks. Can i just take the FUS_Mapscripts and FUS_Modules folders out of one of these maps to update others? Quote Link to post Share on other sites
Leader 130 Posted March 21, 2017 Report Share Posted March 21, 2017 57 minutes ago, [FUSION] R0adki11 said: Can i just take the FUS_Mapscripts and FUS_Modules folders out of one of these maps to update others? What Andy says. Quote Link to post Share on other sites
FUSION_HitmanFF 155 Posted March 22, 2017 Author Report Share Posted March 22, 2017 14 hours ago, [FUSION] R0adki11 said: Can i just take the FUS_Mapscripts and FUS_Modules folders out of one of these maps to update others? YMMV (as I haven't tested Combi and CTF maps yet), but it's well worth the try, as you won't have to wait for me to update all maps :-) Stating the obvious: Make sure you have -ShowScriptErrors enabled at arma 3 startup, so you will catch any issues arising from the scripting update. Quote Link to post Share on other sites
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